![]() These will give your character the edge over someone that lacks these Rare cards.Įpic cards contain Crowd Control abilities such as Blast Wave, Polymorph and Death Coil, as to prevent a Meta based around locking your Opponent out of the game and making it unfun all around, these have been made hard to get, but equally so, rewarding to get your hands on. Rare cards are often Passive powers, Truestrike Aura, Water Shield, etc. Spells and abilities placed in Uncommon are there as modifiers and play an important roll in optimizing any player's damage, healing or ability to take damage. Uncommon cards contain Buffs and beneficial spells and abilities such as Thorns, Mark of the Wild and Blessing of Wisdom. Spells and abilities placed in common are there as Foundational skills and allow for any player to find them most easily to start building for that specific build you want. The rarity of a Card can range from Common, Uncommon, Rare, Epic or even Legendary.Ĭommon cards contain spells and abilities such as Frostbolt, Sinister Strike, Incinerate, etc. When a Player drafts a spell, they will notice a Card rarity, a glowing border around the card. When players find new abilities in Draft Mode, they will be able to know immediately when they've found something really special or especially rare. You can visit any class trainer in a capital city or use a Book of Ascension. Drafting lower level spells at higher levels will still need their ranks trained. Picking your spell from the drafted cards:Ĭlick the Learn Button at the bottom of the card to add that spell to your deck (and your spellbook). ![]() Click each card to reveal the spell you drafted! Overcoming these obstacles will allow you to redraft spells and refine your Hero, creating your ultimate class fantasy.Įvery Draft will give you the choice of 3 abilities to pick from. You will earn Hand of Fates through Daily quests which will require you to complete challenging end-game content. Talents have no investment requirement, so you can empower the abilities you draft with no restrictions. Draft Fireball and Sprint? You can invest in Improved Sprint and Improved Fireball. This presents you with the challenge of creating the most powerful build you can from what you can draft, essentially creating a deck of abilities.Īs you grow in levels and begin to fill out your deck with more and more powerful abilities, you gain the ability to assign talent points into any talent tree you want. These spells can come from any classes' spells available for your level or below. Every 2 levels you will draft 3 spell cards and choose between 1 of them. Learning a spell from this list will not prevent learning the rest.Draft Mode is a game mode unique to Project Ascension. If you know both Drain Soul and Shadowburn, Soul Stone will still have a +10% to roll. Knowing both spells will not increase the chance or create an additional chance to roll a second spell in this list. This only helps prevent bad luck of not getting a second.ĭrain Soul/Shadowburn will increase your chance to roll 1 Soul Shard Spender. This does NOT prevent you rolling more than 2 finishers. So you have a much higher chance of rolling Slice and Dice than Rupture. Bonus chance is removed after rolling your second, and the +% chance to roll is in the order they appear in the list below. Defensive Stance and Shield block can both be rolled at level 1.Įviscerate increases your chance to roll a second finisher. Both methods of tanking are viable on Ascension as a result of custom talents(See Tactical Mastery). Shield Block is separate from Defensive stance to ensure 2H tanks do not constantly roll unwanted shield abilities. Here are the spells that alter your chance to roll other spells(Please note not ALL spells have their +% defined): ![]() So every SoF or reroll will have a 1 in 4 chance of rolling Taunt if you know Defensive Stance.If not, it has a 25% chance to roll Taunt and 75% chance to roll a random ability(note, the 75% could still roll Taunt). The system looks to see if you know Taunt.If you know Defensive Stance and learn a new spell leveling or with a SoF.That means you have a 25% chance to roll taunt if you know Defensive stance, not just +25% chance in relation to all other rolls. ![]() Cat Form isn't really playable without Claw, and a Tank would have a really hard time without Taunt for example. Some spells change your odds of rolling other spells. The Weighted Rolls are NOT designed to create or prevent builds. The purpose of this system is to ensure Tanks exist on Draft and Wildcard servers and as protection from poor luck. Select spells do not follow the totally random rule. ![]()
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